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1. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
After upgrading to warbarge level 3, I am no longer able to claim ISK or see the icon for this subsystem. My third icon is blank (no padlock). I still see my ISK bonus under daily yields, just not the subsystem to claim it.
- by Mima Sebiestor - at 2015.02.04 12:11:00
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2. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I have not read every page here. I apologize for any duplication in my request. Please add a requirement so that PC/raiding battles can only be entered by the corporations involved. This would effectively remove ringers, and allow for a more re...
- by Mima Sebiestor - at 2015.01.24 20:02:00
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3. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
This effort fails to address the farming accomplished by corporations. Friendly corporations may 'fight' each other, and end a match without either side having lost a clone. This is how veteran farmers gain free isk/sp. Please consider both solo f...
- by Mima Sebiestor - at 2015.01.15 07:31:00
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4. Bug Reports - in Feedback/Requests [original thread]
A couple of hours ago, our squad received a defeat in a domination. We needed to bleed out 10 more clones for a victory. They needed to wait out the 6 bars left remaining of our MCC's health. We began the hack at (our) 6 bars, which was about to b...
- by Mima Sebiestor - at 2014.11.17 09:38:00
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5. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Ghost Kaisar wrote: John Demonsbane wrote: Ugh.. Seriously Oh look, we have 4 man squads. I apologize for being too serious... I looked again and I couldn't find 4 mercenary (max) squads. I believe a 3 mercenary max could be a fun s...
- by Mima Sebiestor - at 2014.11.17 06:48:00
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6. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
CCP Rattati wrote: Can't do Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system Easy to do Remove all directional information about the enemy - Enemies can be pure circles...
- by Mima Sebiestor - at 2014.11.16 14:31:00
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7. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Appia Vibbia wrote: If you think the PG needs to be reduced on scouts you're an idiot or an *******. I think the PG needs to be reduced on scouts. I don't believe they should be able to carry proto uplinks; the heaviest equipment next to p...
- by Mima Sebiestor - at 2014.07.21 02:40:00
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8. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: Gallente equal number of highs and lows, preferring lows While the spreadsheet does not show equality between highs and lows (for Gallente), it still looks great! Please continue through with these changes into Hotfix Cha...
- by Mima Sebiestor - at 2014.07.21 02:10:00
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9. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Please look at: Cell B18, replace with - 'Exception Gallente/Caldari at'. Row 14, duplicate to highlight (being beaten by) both scouts with dampening bonus and those without. An example would show that minmatar can be beaten by just a single Co...
- by Mima Sebiestor - at 2014.07.17 05:48:00
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10. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Please look at: Cell L9 and L10. I believe these should both be '1'. Cell J9 and J10. I believe these should both be '2'. Cell H9 and H10. I believe these should both be '3'. Cell F9 and F10. I believe these should both be '4'. This would allow f...
- by Mima Sebiestor - at 2014.07.17 05:28:00
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11. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus . Same total of high and low slots as well per tier. I like all...
- by Mima Sebiestor - at 2014.07.11 03:05:00
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